using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice_Windows.Units;
using SolanumSolstice_Windows.Mapping;


namespace SolanumSolstice_Windows.Buildings
{

    public class PoliceStation: Building
    {
      public PoliceStation(ContentManager content, string name, Vector2 position, Vector2 entrance, int zombieCount)
            : base(content, name, position, entrance, zombieCount)
        {
            buildingType = BuildingType.Military;

            texture = content.Load<Texture2D>("Content\\Txtr\\Bldg\\building_supply_munitions");
            width = texture.Width;
            height = texture.Height;

            //fullBar = content.Load<Texture2D>("Content\\Txtr\\Units\\FullBarWhite");
            //emptyBar = content.Load<Texture2D>("Content\\Txtr\\Units\\EmptyBar");
        }

        public override void Update(GameTime gameTime, GamePadState gamePad, GameCursor gameCursor)
        {
            base.Update(gameTime, gamePad, gameCursor);
        }

    }
}
